When to use this plan
The material is designed for continuing players who either never attack from a dink exchange or accelerate any ball with no choice
Последовательность работы
Игроки начинают диагональный или прямой dink. Один заранее назначен атакующим и может ускорить только мяч выше выбранной отметки. Второй держит ракетку в нейтральной позиции и отвечает короткой контратакой. Затем роли становятся неизвестными: каждый сам распознаёт возможность, но получает штраф за атаку низкого мяча.
Before you do the first replay, state the goal and the way you test it: zone, ball height, body position, number of quality shots in a row, or choice of solution, and without criteria, the exercise becomes a mechanical exchange
Start with three checkssee the contact height; clump; aim at the safe zone of the hull.
Checking for the bill
One successful shot shows no progress. Look at the series, the quality after the move, and the ability to keep the action counted. The last test is in a draw with the same limitation
Signs of quality implementation
- see the contact height
- clump
- aim at the safe zone of the hull
- prepare
Typical technical failures
The attacker often relaxes after the first acceleration, and the defender pulls the racket too far, and in real exchange, the second and third strikes can be decisive
Option for another level
If the technique breaks down, reduce the pace, the distance, or the number of solutions, add the complication after a steady series, not for fatigue, and stop the load when the pain is over
Что делать после серии
Считайте выигрышем не первый speed-up, а завершение всей быстрой серии с сохранением баланса.
What to leave in the plan
After class, leave one playable landmark and one self-task. At the next meeting, first check the skill retention, then move on to a new topic
